Rejected to Catalog
Mini Monsters » Devlog
Alas I have recieved my email back from Panic and we have been rejected. Mini Monsters 1.0 will not be on the Playdate Catalog :(. I will re submit when I complete the 1.1 update, but if we are rejected again from there i'm not sure what else I can do. Rejection reason is currently 'it feels imcomplete' and its already a 1:1 image of a virtual pet game so i'm not sure what else I can do. Hoping 1.1 makes it feel more complete.
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Mini Monsters
Relive the pet games of old with Mini Monsters for the Playdate
Status | Released |
Author | Kryptoid98 |
Genre | Simulation |
Tags | 1bit, 8-Bit, Idle, Monsters, Playdate, Real-Time, Retro, tamagachi, Virtual Pet |
Languages | English |
Accessibility | Color-blind friendly |
More posts
- We've launched on the Playdate Catalog!34 days ago
- Catalog build update44 days ago
- Very Minor Update 1.2153 days ago
- Update 1.1 is Live77 days ago
- Potential Month Roller Over Bug79 days ago
- Crank Action Preview81 days ago
- Settings Screen Preview83 days ago
- Crank Mini Game Idea's87 days ago
Comments
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I'd love to hear Panic's reasoning on the rejection. There are currently games on Catalogue that are either completely broken and barely functional, or with barely any game to begin with.
Mini Monsters, by comparison, feels quite rich. I guess maybe no one from their crew ever had a v-pet, so they have no clue that there's tons to come with time? I mean, at a surface level glance, if you don't give it time, not much is going on. If you don't know what a Tamagochi is, you may certainly think that it feels incomplete.
But that's only to their detriment. I hope that the game manages to end up on there! And I'm very hyped for the update.
They said it feels 'somewhat incomplete and lacks depth'.
So i'm hoping that the 1.1 update will fix that, but its already pretty close to a 1:1 original vpet game. I'm not sure what else I can add to make it more 'complete'.
I did give instructions in the submission about the nature of the game and how to test it, but maybe I was not clear enough.